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121. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Moby Mirra Hey, I think it's broken. We should fix it by making looting FFA too. Well, TBH, that'd fix all the inconsistencies in the rules in one fell swoop so that'd be the logical thing to do. I'm not holding my brea...
- by Trigos Trilobi - at 2009.10.15 19:43:00
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122. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine Your foundations for argument is wrong, so arguments which you did admit that you don`t have (and even if you would come up with some) are everything but truthful. Think you misread me somewhere, I think I've...
- by Trigos Trilobi - at 2009.10.15 19:33:00
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123. [Proposal, ninja salvaging - mines and traps] - in Player Features and Ideas Discussion [original thread]
Originally by: Kzintee In this case CCP has send out a call for ideas regarding ninja salvaging. I'm curious, where can I find this? As for the idea, it needs to be fleshed out a bit. - How much damage for a mine or a trap? Enough to ...
- by Trigos Trilobi - at 2009.10.15 18:32:00
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124. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine And because of that reason this topic exist, to pointing out each and every day even if take years that things need to be better for all and not just for some. And when game which supposedly should be a sandbox ...
- by Trigos Trilobi - at 2009.10.15 14:49:00
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125. Petition to Stop ISK Farmers Ninja Salvaging/Looting - in Player Features and Ideas Discussion [original thread]
Originally by: Mira Walsh Edited by: Mira Walsh on 09/09/2009 02:25:56 If CCP doesn't implement new rules to ninja-salvaging, new 'care-bear' players would just leave the game after being http://www.eveonline.com/ingameboard.asp?a=top...
- by Trigos Trilobi - at 2009.10.15 12:08:00
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126. UI: Tall & Thin Windowed Resolutions for Multi-boxers - in Player Features and Ideas Discussion [original thread]
Originally by: Admiral Kiev This might not be the right place, but is there some way to run 2 clients on 2 different screens without the game getting all choppy? And i would have liked to be able to play 2 on one screen when im relaxing wi...
- by Trigos Trilobi - at 2009.10.15 11:50:00
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127. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine You could always try to run missions in low sec? Because as I can see you are in Hakeri system which is not near competitive as low sec could be. So, if you say something it should reflect yours play style. Its ...
- by Trigos Trilobi - at 2009.10.15 02:17:00
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128. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine Originally by: Trigos Trilobi wall of failure Don`t mix apples with oranges. I believe that you are not delusional but only a troll. Whoah, what an admirably astute and throrough dissectin of my ...
- by Trigos Trilobi - at 2009.10.15 01:12:00
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129. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine It was mistake made by devs. They intended as substitution for reduced bounties. But failed to foreseen player ingenuity in finding holes. Still waiting to see proof that salvage was introduced to subsitute b...
- by Trigos Trilobi - at 2009.10.15 00:08:00
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130. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass It's not inconsistent. Player A kills player B, player C loots, who gets to shoot player C, A or B? Who can tractor the wreck? Quote: The fact that wrecks ended up FFA was an oversite. Abandone...
- by Trigos Trilobi - at 2009.10.14 21:49:00
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131. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass It's very clear. They took some direct isk away and they gave out better loot instead. At no point did they say they were nerfing mission and ratting income, just changing it. They were very clear on this ...
- by Trigos Trilobi - at 2009.10.14 20:40:00
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132. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Kaya Divine a. why would broken game mechanic limit ship choice for missions? some people hate marauders, and love to fly lets say in Ishtar...why would they suffer? It's not broken, it's working as intended. You're try...
- by Trigos Trilobi - at 2009.10.14 15:11:00
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133. High Sec Ganking - Balanced Solution - in Player Features and Ideas Discussion [original thread]
Edited by: Trigos Trilobi on 14/10/2009 13:54:59 Edited by: Trigos Trilobi on 14/10/2009 13:54:04 Hmmh.. Old idea - +1. Completely obsoletes the tactic against which it should provide a 'balanced' countermeasure - +9. Invoking american gu...
- by Trigos Trilobi - at 2009.10.14 13:53:00
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134. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Basically, all the blogs you brought the out of context quotes out of barely touch on the subject of wreck ownership at all, and are about possible future changes of which many have yet to realize or quite possibly have been scrapped somewhere in ...
- by Trigos Trilobi - at 2009.10.14 11:55:00
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135. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Hey look, I can do the quote a dev thing too. Only difference is mine describe what salvage was intended to be the entire time it was being deveolped. Your quotes on the other hand started showing up month...
- by Trigos Trilobi - at 2009.10.14 11:46:00
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136. Ninja Salvaging. - in Player Features and Ideas Discussion [original thread]
Originally by: Skex Relbore Few things Think you and quite a few of others are either unaware or forgetting how salvage came into the game in the first place. Before salvage&rigs were introduced, you popped an npc and the end result w...
- by Trigos Trilobi - at 2009.10.14 01:20:00
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137. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: Tom Peeping OK... fair enough... this is an important point. You're not talking about noobs then. It takes more than a couple weeks to get all those skills up to 4's and 5s... heck a couple of weeks and you're not even done...
- by Trigos Trilobi - at 2009.10.05 18:50:00
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138. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: Hyveres ]Ehh if "salvage" is no extra time spendt you cant have proper dps. In other words your timeframe numbers are BS. Ofc you could have a salvage rigged golem but that wouldnt give you the rangerigs for effective force ...
- by Trigos Trilobi - at 2009.10.05 13:38:00
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139. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: amdul kabar Given that the norm is 15-20 mil/hour, I would not say it's easily doable, even with a Golem. I'm not buying that 15-20mil/hour average you're touting as a 'given', either, considering I was past 30mil/hour ...
- by Trigos Trilobi - at 2009.10.05 02:39:00
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140. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: amdul kabar Just because someone made 20 mil in a Maelstrom doesn't mean Kef actually did make 45 mil/hour. No, it doesn't mean that he actually did make 45mil/hour. But it does prove that making 45mil/hour is easily do...
- by Trigos Trilobi - at 2009.10.04 17:47:00
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